My newest book, Do Not Eat the Game, just got a wonderful review from Kirkus! Look for the book in stores on May 1.
Board games, much like playtimes, take two or more players to make everything go right. Schoolkids need a helping hand as they move from solo to social play—especially in a screen-oriented world—and McElligott here guides them along. Illustrated in a game board-style layout and written in the imperative style of game instructions, this clever book externalizes kids’ worst playtime impulses in the form of literal monsters. Readers first encounter a small child laden with a big, multicolored game box. When the family’s gray terrier wanders out of the room, the kid lets a pink, furred monster in through the window to serve as a substitute playmate. Things begin well enough, but, as a crowd of monsters accumulates and overwhelms the protagonist, the loyal pup returns to scare them off. Unfortunately, the furry fiends abscond with the game board, then refuse to give it back. Undaunted, the enterprising kid handcrafts a decoy game that distracts the thieving horde with explicitly naughty directives—throwing pieces, munching the board, and so on—enabling the retrieval of the board. Once the monsters realize good fun is contingent on good sportsmanship, they apologize and rejoin the game. By the amicable ending, readers have discovered the basics of fair play: abiding by the rules, waiting your turn, respecting your competitors, winning (and losing!) gracefully, and, per the titular mandate, abstaining from conspicuous consumption. This book requires two or more readers—the more participants, the merrier. (Picture book. 5-8)